﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace UBlockly.UI
{
    /// <summary>
    /// script为空的node
    /// </summary>
    public sealed class EmptyScriptNode : Node
    {
        internal override bool IsDefaultParamNode => false;
        public EmptyScriptNode(BlockObject block) : base(block, null) { }

    }
}
